My Works
Check out my most notable projects:
Gravity Boots - 2D Platformer made with Unity
- Result of University-Project "Game Lab I"
- Goal: Combine classic platformer elements with gravity alteration mechanic
- Winner of Julius-Maximilians-University Game of the Year Award 2021
- Project included a playable game, a trailer, a poster, as well as a paper describing the development process (I dare you to read it, you might be the first one to ever do so. 😄)
- Focus on fast paced, challenging gameplay in a futuristic setting
Critique
Doria Auer - Ubisoft Bluebyte (translated from German):
"A lovingly designed game with a pleasantly clean style that makes you think and experiment with its gravity feature."
Simone Lackerbauer - Games Bavaria:
"I like the fast-paced gameplay. You need to think in all four directions of two dimensions - but you do not have a lot of time to do so."
Pathfinding Algorithm Visualization
- Hobby-project written in python
- Manual or automatic maze generation by user
- Visualizes the solving process of common algorithms and shows relevant statistics
- Goal of project: Apply important software patterns learned in University to actual problems, such as:
- Interface-Patter, Model-View-Controller-Pattern, Single-Responsibility-Pattern, ...
Fancy Splines - Unity Plugin
- University Project "Game Lab II"
- Goal: Develop a Unity Plugin for the external Stakeholder Building Information Innvoator GmbH.
- Plugin for drawing customizable Splines with focus on Performance and Usability
- Performance gain by using GPU Parallelization via Compute-Shaders
- Still in early stages, not comfortable sharing source code yet..